


The Decepticons departed for Cybertron, and the Autobots were poised to give chase when Spike Witwicky announced that he and the pacifistic Cerebros would be staying behind. The planet's evil ruling council, the Hive, took the technology to its most powerful extreme when its leader Zarak created the massive city-sized Scorponok to serve as his Headmaster partner and used his power to steal back the chamber key. When a battle for possession of the Key to the Plasma Energy Chamber led a group of Autobots and Decepticons to be stranded on the planet Nebulos, partnership between the Transformers and the native Nebulans led to the development of Headmaster and Targetmaster technology. 1.7 Dreamwave Generation One continuity.1.3.7 Generations Selects Special Comic.1.3.3 Super-God Masterforce Master File.1.3 Japanese Generation 1 cartoon continuity.The single player campaign might as well not even exist.
#Supreme commander 2 proto brain how to#
Then I went online and got my ass handed to me a few times before I learned what the popular human strategies are and how to counter them. I learned how to play this game from facing off against cheater AIs on 1v1 maps like Finns and getting my ass handed to me until I watched the replays and learned a proper build order for land or air. And as for it being an 'extended tutorial' - I disagree. The game is great, but the single player campaign was crap. When I grade the plot, I'm talking about comparing it to other works by SquareENIX like:Īnd to science-fiction plots in general like:Īnd to other science-fiction video game plots like:ĪNY of those has a plot thousands of times better than the plot for Supreme Commander 1+FA and 2. At least the secret weapon wasn't a moment of cathartic self-realization made possible through the acceptance of a repressed emotional connection with a significant other supporting love-interest. Well, except for the absurd and over-the-top ending in which space/time itself is threatened and the universe is at stake, and your character is the only thing capable of preventing super-villain Dr. It doesn't feel like SquareENIX even remotely. It's like they just totally ignored the story. I'm an amateur science-fiction author myself, and heck even I could have come up with a better plot. Saying it was better than the Supreme Commander + FA plot would be like saying it was the lesser of two evils really. This was the best they could do? How far the mighty have fallen. You'd really have expected SquareENIX to have come up with a better plot. I've played so many Final Fantasy games and not to mention all their other amazing work, like Chrono Trigger, SaGa Frontier, Star Ocean, etc. I posted a reader review on IGN.com about my disappointment with the plot. We are our own worst enemy, far more of a threat to ourselves than any super genius computer would ever be. Besides, I am really tired of the really boring 'man versus machine' sci-fi trope that has been just. Though I agree, having Brachman be behind it all is a bit uncharacteristic of him, using QAI again would've been cheesy predictable.

I was actually expecting QAI to be behind it all. now he's causing wars and randomly killing civilians? Quite frankly it's uncharacteristic and somewhat hackneyed. The plot was weak, and quite frankly in the context of the original games, really out of character.īrackman was arguably the good guy of the original game. I did not care for the Shiva Terraformer whatever, it was basically a rehash of the Final Fantasy movie.
